An Elf camp teleport can greatly reduce the difficulty in reaching this position.įrom Lletya: Pass the tree, go west across the tripwire, continue west through the dense forest. In the hunter area directly south of the Elf Camp, past a stick trap, dig by the north-east edge of the pond. Some coordinates will also require a certain skill levels to complete the clue, though the required level is low. These quests, which must be finished or partially completed, include: Bone Voyage, Regicide, Legends' Quest, Nature Spirit, The Grand Tree, Fairytale II - Cure a Queen, Troll Stronghold, Cabin Fever, The Fremennik Trials, and Watchtower. Note that some of the clues may require skill or quest requirements before you will be able to get to that location.' Remember: You must have a spade with you to dig up coordinate clues. An example: 09.34N, 25.12E = 09 degrees and 34 minutes north, 25 degrees and 12 minutes east. Shorthand writing is used together with normal writing. The list is organised into ascending numerical value (for example, 00:00 north first, then 00:05 south, then 00:13 north, continuing accordingly). In single-combat zones, a Brassican Mage will appear, and its attacks cannot be stopped by protection prayers.įollowing is a list of all known coordinate clues and their corresponding locations. Melee wizards are poisonous with poison dealing 8 damage to a player. If the coordinates are located in a multi-combat area, three Ancient wizards each attacking with a unique attack style. On master Treasure Trails, digging in the correct spot will cause either three Ancient Wizards (levels 112, 98, 98) in multi-combat, or a level 140 Brassican Mage, which need to be defeated before the next clue scroll or the treasure casket may be dug up. Using a games necklace and teleporting to Corporeal Beast works in similar fashion. This is because if another player spots you in the Wilderness, they might attempt to kill you. As a result, you should go to one or more different locations, and then take the waka to the Wilderness. In addition, potential player-killers won't know whether you went into the Wilderness or to a different area. This can take you to level 36 Wilderness so that potential player-killers don't immediately spot you going into the Wilderness and kill you. It is advised to use the Protect from Missiles prayer when fighting them, and Protect from Melee when fighting Bandosian guards.ĭue to the current threat of player-killers, if the coordinates for your scroll is near level 36 Wilderness, it is advisable to use the waka canoe, which requires 57 Woodcutting. Armadylian guards must be killed with either Ranged or Magic attacks, since they are in the form of an Aviansie. On elite Treasure Trails, digging on the correct spot will cause either a level 97 Armadylian guard or a level 125 Bandosian guard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. It is advised to use the Protect from Magic prayer when fighting the Zamorak wizard in the Wilderness, and to look out for player-killers, as other players can interrupt your fight. Zamorak wizards use only the spell Flames of Zamorak. It is advised to wear dragonhide armour and use the Protect from Melee prayer when fighting Saradomin wizards. Saradomin wizards are poisonous and use both Melee, using a Dragon dagger (p++), and the Magic spell Saradomin Strike. If the coordinates are located in the Wilderness, a weaker level 65 Zamorak wizard will appear instead, which must also be defeated in order to dig up the next clue scroll or the treasure casket. On hard Treasure Trails, digging on the correct spot will cause a level 108 Saradomin wizard to appear, which must be defeated before the next clue scroll or the treasure casket may be dug up. In RuneScape, one square of space is equivalent to 1.875 minutes.Īlthough a chart, sextant and watch may be used to determine one's present coordinates, players only need a spade in their inventory to dig up the clue. Graveyard of Heroes in Great Kourend's Shayzien House. Graveyard on Ape Atoll, south of Awowogei's throne room.Įast of the Burgh de Rott entrance, in town. Zul-Andra, on the dock near Priestess Zul-Gwenwynig. The anagrams in clue scrolls do not correspond with the number of spaces in a name an anagram with no spaces may have an answer with a name corresponding with one or more spaces. Often, when talking to an NPC, the player will receive a challenge scroll, puzzle box or light box that they must solve before receiving the next clue. Once the solution is found, the player can get their next clue by talking to that NPC. The solution of an anagram is always the name of an NPC. For example: orchestra is an anagram of carthorse. An anagram is a string of letters, which can be rearranged into another word or phrase.
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