There’s lots of metal clanging and trance beats that fuel the musical score and I would be wrong if I said that the soundtrack wasn’t fitting for the atmosphere presented in Ricochet Infinity. When it comes to the audio the music is about what one might expect from an industrially charged, space-oriented Breakout game. ![]() With that said, the visuals are actually about a step above the standard casual title from the Reflexive line-up, although don’t expect anything along the lines of Shadowgrounds or Sigma Team’s Alien Shooter: Vengeance. Ricochet Infinity is a casual title from Reflexive and ultimately is designed to appeal to the casual arcade gamer. Visually, gamers shouldn’t go in expecting Crysis or Halo: Reach. In other words, you won’t find anything too out of the ordinary or any features that extend beyond the genre itself, but what is there is handled with near perfection. Instead, Ricochet Infinity focuses entirely on polishing said mechanics and ensuring that what made the genre popular is what’s capitalized within the execution of the gameplay. A multiplayer feature is in place for those who have a dual-mouse, although that’s nothing all too new for a game like this. There’s nothing terribly original about the methods used for Ricochet Infinity, as there are a number of power-ups, ships, balls and stages with various effects in place, however none of it ventures far from many other mechanics used in recent remakes of Arkanoid. Instead, the game takes the tried and tested mechanics that worked in the past and build upon that. In the case of Ricochet Infinity, it certainly doesn’t do for the genre what BattleSwarm did for the MMO strategy/shooter genre. Often times the gameplay is solid but the concept for ingenuity, originality or innovation is somewhat lacking. One of the biggest problems that can plague a Breakout game is the concept. ![]() Reflexive really went over and beyond to create a lasting flavor of fun within the Breakout genre and Ricochet Infinity is easily one of the best. Ricochet Infinity aims to procure a new plateau of excellence in the over-crowded world of brick-breakingt games, by introducing intuitive levels and lots of various gameplay options to keep the masses satisfied with fun. Well, Breakout games have never become stale in the world of casual gaming and Reflexive has one of their own called Ricochet Infinity. One of the best was the PC remake of Arkanoid by Moraff, which was a really old-school game that even sported two-player co-op. I’m sure every PC gamer has experienced a Breakout game at some point in their interactive-entertainment-lifetime, but that doesn’t mean they’re all good. Who doesn’t like Breakout games? For those who don’t know, those are the kind where you take a ball and bounce it around a controlled area to break apart specific objects in order to proceed to the next level.
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